#pragma once

#include "framework.h"

class ch06_multi_texture : public RenderTest
{
public:
	bool Init(const EngineDesc &desc) final;
	void BeginFrame() final;
	void EngFrame() final;
	void Destroy() final;
private:
	// Member variables
	float aspect;
	GLuint base_prog;
	GLuint vao;

	GLuint quad_vbo;

	GLuint tex1;
	GLuint tex2;

	GLint  time_loc;
};